L1: Cont (X) × Erosion (Y)
L2: Temp (X) × Humid (Y)
L3: Weird (X) × Depth (Y)
100%
Plains
minecraft:plains
Continentalness:
Mid Inland [0.03, 0.30]
Erosion:
Erosion 6 [0.55, 1.00]
Temperature:
Neutral [-0.15, 0.20]
Humidity:
Medium [-0.10, 0.10]
Weirdness:
Mid Slice [0.27, 0.40]
Depth / Layer:
Surface (D = 0)